Therefore, we are adjusting the required Prestige Points to charge skill at all levels to maintain balance. Paired with the “Field Repairs” skill, they have a strong edge in battle. The overall boost to durability has been most advantageous for Assault Heavy Tanks. The skill’s cooldown has been reduced from 10 to 3 seconds.The reduction of the remaining reload time will be readjusted from 27/40/55% to 30/45/60%.Their skill has been strengthened at all levels to make them more viable. Support Medium Tanks are currently only used on a limited number of maps, where they can reliably deal damage. Skill damage spread has been reduced from 5% to 0%.In addition, the skill will now always deal a fixed amount of damage. The skill range has been increased from 8/11/15 to 10/12.5/15 meters.The stun time has been reduced from 7/9/11 to 0/6/10 seconds.Changes have been made to make it more attractive to charge and use the skill for its intended purpose. Sniper Medium Tanks’ role skill should be used to control the base and points of interest, not to constantly stun the entire enemy team. The skill’s cooldown has been reduced from 5 to 3 seconds. The skill cooldown has been reduced at all levels to better utilize their bonus for the team. Versatile Medium Tanks have found a niche as support tanks, but only on a limited number of maps. The skill’s cooldown has been reduced from 5 to 3 seconds.The bonus to gun dispersion after firing, during movement, and during hull and turret traverse is increased from 15/30/45% to 20/32.5/45%.The difference between charge levels has been reduced to address this, allowing them to be included in the fight from the beginning. Assault Medium Tanks are intended to play in the first line from the start of the battle, but they are not always included due to the time required to charge their skill.
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